I played Legendary solo last night. It was my first time playing the game. I was excited about how different hero and villain superpowers would be expressed via the card mechanics. However, like many deck builders I’ve played, it was more of the same. You can break most cards down into: The cost to acquire […]Read more "The Problem With Deck Builders"
The worker “earn” mechanic is what attracted me to Five Tribes (and also a Days of Wonder + Bruno Cathala production). The idea of the cause and effect of player actions across turns should provide a fertile ground for emergent strategies. Said another way — looked like a good engine for fun. I like to provide […]Read more "Mancala Worker Placement"
I went on a game buying spree recently. I focused on games that could be played one player. I’m researching various game mechanics around creature AI and dynamic boards/environments. My starting list was based off the most interesting links Ricky Royal described in his video series here. By buying 10 or more games at once […]Read more "Evaluating A Tabletop Game"
One of the criticisms of the Mage Wars is the steep (and long) learning curve (and consequently, the difficulty to find opponents). I’m dealing with that by playing the game via Skype with my best gaming friend who lives a time zone away. We’ve played 3 games now – none of them coming down to a […]Read more "Mage Wars – Initial Newbie Reactions"