I love ideas. Ideas have potential — unfulfilled possibility. Ideas are applied imagination. Ideas are my fuel. I spend a lot of my in-between time thinking about games. And mostly about creating games — trying to invent novel ones and/or ones I would love to play. Games provide the sandbox for my imagination. Mechanics and […]Read more "The Problem With Ideas"
I’ve been witnessing a Twitter Battle play out over weeks, days, and now over the course of minutes. The subject is Machi Koro. The debate is about whether Machi Koro is fun (or even a game). I boil it down to two perspectives: 1. There are lots of ways to play and win 2. There […]Read more "The Game Theory of Games"
I went on a game buying spree recently. I focused on games that could be played one player. I’m researching various game mechanics around creature AI and dynamic boards/environments. My starting list was based off the most interesting links Ricky Royal described in his video series here. By buying 10 or more games at once […]Read more "Evaluating A Tabletop Game"
Apple featured gaming as a key part of the iPhone 6 (and Plus) but didn’t really mention it, that I saw, when presenting the Watch. There’s a hint at new forms of interpersonal communication – like the send a drawing and heartbeat functions. But what about the notion of “glance games?” By the way, the […]Read more "The Future of Gaming via the Apple Watch"